resident evil village review an entertaining if uneven slice of horror 1620215437487

‘Resident Evil Village’ review: A survival horror theme park packed with thrills

The horrors encountered by Ethan Winters in rescuing his wife Mia in the Louisiana swamps are three years past. Now, the pair discreetly moved with their baby Rose to an undisclosed European city and are seemingly protected by the B.S.A.A. (Bioterrorism Security Assessment Alliance). Unfortunately, tragedy follows Ethan as the previous rescuer, the legendary S.T.A.R.S. (Special Tactics and Rescue Service) agent, Chris Redfield, kidnaps Rose and attacks the couple. Ethan escapes but finds himself in Transylvania, Romania, setting up an experience for a solo gamer controlling the frantic father in a first-person perspective that one might find in any of the more significant theme parks during the Halloween season. Specifically, parks set up scare zones, midway, and haunted houses for guests to roam through as ghouls and goblins chase and scare them.

Resident Evil Village

In this case, Ethan has a central hub to hang out at called the Village, overrun with werewolves and monsters, and ultimately visits and must escape four prominent locations (haunted houses) and their grotesque lords — The Castle run by vampire Lady Dimitrescu; The House on the Hill run by the terrifying puppeteer Donna Benevento; The Water Wheel run by merman Salvatore Moreau; and The Iron Tower controlled by the master of metal Karl Heisenberg (think Magneto). Ethan also takes on the role of a fully armed Van Helsing-type character (reference Hugh Jackman’s performance in the 2004 movie). With help from various weapons, upgrades, and crafting options, he becomes an action hero placed in a run-and-gun thriller.

His encounter with various whacked-out classic monsters roaming the Village and mansions does not disappoint. They include the ferocious, slobbering lycans, the undead wielding swords hiding in dimly lit areas, an army of Frankenstein monsters, and the creepiest of the bunch, the bloodthirsty dolls and a Thing-type monstrosity called Baby under the control of Benevento. Ethan also has help from a grotesquely obese Duke popping up with his collection of weapons and wares to be purchased. Need some chem fluid (to craft a flask of health), a semi-automatic shotgun, or a recipe for three-flavored mititei (collect the meats to prepare this permanent health upgrade)? He’s got it all for a price and plenty of critical information.

My favorite moments of the Resident Evil experience always involve those haunted house jump scares seen in the early games and the first act of Resident Evil 7 in the Baker house. A player gets some of that while exploring the Castle as he avoids the vampiric Lady Dimitrescu and battles her three bloodsucking daughters, Bela, Cassandra, and Daniela. The cool trio of siblings even materializes from swarms of insects. He also gets a more macabre dose of horror jumps while in that cursed living doll mansion. Ripe with dark corridors and puzzles, it’s a dark ride with escape rooms that will induce nightmares. However, for the most part, we get more of a Resident Evil 4 bloodbath, further familiar to gamers that enjoy the first-person shooter Call of Duty and its zombie combat mode.

Once one gets to the point of owning a sniper rifle to pick off humanoid gargoyles flying around buttresses, the “afraid to look around the corner” vibe is not so scary compared to the pulse-pounding, shooter-survival action. Still, a player will spend lots of time exploring, amassing collectibles to sell to the Duke; crafting and upgrading weapons; and, new to the game, being able to move items to block doorways and use game mechanics to fend off attacks using Ethan’s perpetually mangled hands temporarily. All a very tight fit while the atmosphere remains as creepy and violent as ever in the game as blood splatters, heads explode from perfectly aimed gunshots, and horror music crescendos along with the occasional screams, shrieks, cackles, and groans that all certainly set the Resident Evil tone. Ultimately, the latest game (the eighth in the series) provides another roughly 10- to the 15-hour-long interactive cinematic blockbuster that attempts to please all fans of the Resident Evil franchise and often succeeds. Despite looking for more jump scares, Village is certainly the type of horror theme park that I was pleased to sink my teeth into.

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I have always enjoyed writing and reading other people's blogs. I started writing a journal as a teenager and have since written numerous books and articles. My blog is a place where I can write freely about my personal interests and those of others.

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